GURPS Shadowrun 4th Edition

Ground Breakers
Session 13

It’s our Finale session!!!! The groundbreaking ceremony for Hugo Inc. takes place at the Portland loading docks to herald in various corporate and national partnerships to colonize and mine the numerous moons of Jupiter.

Experience Points: 100
We’ve decided to let some game time pass (one game year) and allow the characters to progress “off-screen”. I’ve decided to give the players these bonus points to further grow their Shadowrunners to epic proportions and really bring up the challenge level.
Players Present: Allen, Alex, Chris, and Jeff


Into the Water
Session 11

The party begins taking inventory of the damaged yacht. Kurt Hickley is good on his word and delivers a spoofed video of his death and posts it on Slag’s site. Knowing now that it was Darnel who set them up, they decide to set him up and capture him.

Dark Waters
Session 10

After returning to the safe house provided by Vincent Sinclair III, the group discusses their options. While monitoring their commlink feeds, they find out that the waiter who provided them with the DNA sample “died in a unfortunate accident” shortly after they left him.

Session 9

The party finds themselves escaping the destruction of the biodome’s supporting hub in a helicopter with very nervous members of the High Council. Just before making their safe escape, they finish off Slag’s enemy by crashing his rescue helicopter into him.

Party Crashers
Session 8

The party makes the meeting at the biodome restaurant. They meet the three Council Members of the Tír Tairngire(elf, human and sasquatch) and are informed that their vote can be assured if their employee can secure control over the Tír Tairngire Prince via blackmail or other means.((Note: Slags rival gang leader is one of the hired body guards))

Spare Parts
Session 7

The party finds themselves in the parking lot of an abandoned neighborhood grocery store being shot at. While the party is occupied with defending themselves from EMP grenades, they soon discover that a Magician is controlling four Barghests into an organized attack.

Pound of Flesh
Session 6

While in route to the meeting, they’re informed by Vincent Sinclair III that it’s been postponed. A few moments later they receive a message from Slag. He’s on his way to meet the party with a small job to do. Vincent III leaves them to make last minute arrangements while the party is briefed on the new job.

Escape Velocity
Session 5

The party reaches an orbiting distance in the Transport Shuttle. They rendezvous with Hugo somewhere in orbit. He docks with the shuttle and brings with him Robby the Robot, who he hired to assist him by piloting out to the Transport Shuttle. The party wait in the luxury shuttle while Hugo and Vincent III discuss business.

Fly That Bitch!
Session 4

The party finally escape from the Evacuation Pods and begin piecing together what’s going on. Slag discovers he’s now been contracted out by his rival gang after killing more than half their members in just 24 hours. His potential assassin, Dominick, has littered the city with RFID tags with rewards on any information on his location.

To the Evacuation Pods!
Session 03

The party find themselves locked into Evacuation Pods on the 170th floor penthouse of the Sanjuanita Enclave. Reeve broke into the small controlling node and begin launching all of the Evacuation Pods to hopefully buy some extra time from their pursuers. While The Face managed the nodes and attempted to keep the Pods on course, Danzo ventures out into the Astral Plane to help Slag.


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