GURPS Shadowrun 4th Edition

Choosing Sides

Session 17

The party decide to assist Vincent Sinclair II in settling into a new life. He’s agreed to provide them with any contacts he made as CEO to Hugo Marquette in exchange for their help.

Meanwhile, Vincent Sinclair III informed them that he gave away the prototype chip plans that is capable of slowly stimulating a host into a technomancer. The prototype plans are incomplete but will start the process. He traded the plans away to a woman named Katherine Wiseman for Better Than Life (BTL)’s when he was running from the Corportation hunters.

The group manage to find Katherine and she agrees to give them the plans if they get her daughter from her husband and bring him to her.

Experience Points: 3
Players Present: Allen, Alex, Chris, Nick & Jeff

Comments

Quietlyscheming

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