GURPS Shadowrun 4th Edition


Session 16

The party manage to destroy the other two escaping shuttles from The Williamson. They discover that Hugo is on one of the shuttles and that the survivors has taken him in a tandum jump in a Reentry Armor Unit. The party manage to capture Hugo, kill his potential rescuer and begin weighing their options by questioning Hugo and both Sinclair II and Sinclair III.

They opt to trust Sinclair III and execute Hugo. They decide to help him in exchange for the contacts he made while operating Hugo’s operation.

They decide to pursue the lost information Sinclair II sold to Katherine Wiseman in exchange for chips.

They make contact with Katherine and negotiate a deal that will get them the information she acquired from Sinclair II.

Experience Points: 3
Players Present: Allen, Alex, Chris, Jeff & Nick



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