Ares Heimdall

The Heimdall is thought to be the ultimate choice in guided missile technology, replacing a missile’s complicated guidance system with a rigger module.

Description:

444 points
$1,500

ST 4 [-60]; DX 12 [24]; IQ 10 [0]; HT 12 [20].
Damage 1d-5/1d-4; BL 3.2 lb; HP 7* [14]; Will 10 [0]; Per 10 [0]; FP 0 [0].
Basic Speed 8.00† [0]; Basic Move 80‡ [0]; Dodge 11.
9"; 4 (SM -5).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Direction (Requires Signal, -20%) [4]; Absolute Timing [2]; Damage Resistance 8 (Can’t Wear Armor, -40%) [24]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Enhanced Move 6 (Air) [120]; Extra Basic Move 72 (Affects displayed Basic Move score, +0%) [360]; Extra Basic Speed +2 (Affects displayed Basic Speed score, +0%) [40]; Flight (Small Wings, -10%) [36]; Imaging Radar (Extended Arc: 360°, +125%; Increased Range (x10), +30%; Targeting, +20%) [55]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Night Vision 8 [8]; Photographic Memory [10]; Protected Vision [5]; Sealed [15]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (2.5 mile) (x1/2), -10%; Secure, +20%; Sensie, +80%) [18]; Ultrahearing [5]; Ultravision [10].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Increased Consumption -10 (15 seconds) [-100]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Legs (Aerial) [0]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Hit Points -4 (Affects displayed HP score, +0%) [-8]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Flight (A) HT+2 [8]-14.

Footnotes

* Includes -4 from ‘Reduced Hit Points’.
† Includes +2 from ‘Extra Basic Speed’.
‡ Includes +72 from ‘Extra Basic Move’.

Encumbrance

[None]: Basic Lift 3.2 lb. Water Move 16 yd; Air Move 16 yd / 1024 yd. Dodge 11.
Light: Basic Lift 6.4 lb. Water Move 12 yd; Air Move 12 yd / 819 yd. Dodge 10.
Medium: Basic Lift 9.6 lb. Water Move 9 yd; Air Move 9 yd / 614 yd. Dodge 9.
Heavy: Basic Lift 19.2 lb. Water Move 6 yd; Air Move 6 yd / 409 yd. Dodge 8.
X-Heavy: Basic Lift 32 lb. Water Move 3 yd; Air Move 3 yd / 204 yd. Dodge 7.

Defenses

Dodge: 11. DR: 0+8 (Torso).

Melee Attacks

Bite (12): 1d-6 cr. Reach C.
Kick (10): 1d+45 cr. Reach C,1.
Punch (12): 1d-6 cr. Reach C.

Bio:

Note: It can be equipped with any 64mm warhead found in Ultra-Tech p152-159.

The original stats and description can be found in the Shadowrun 4th Edition Arsenal p116-123.

Ares Heimdall

GURPS Shadowrun 4th Edition Quietlyscheming