Aztechnology Crawler

Designed to operate as a remote snooper in rough rural or urban terrain, this small crawler can handle stairs and other obstacles.

Description:

108 points
$1,700

ST 4 [-60]; DX 12 [24]; IQ 10 [0]; HT 10 [0].
Damage 1d-5/1d-4; BL 3.2 lb; HP 7* [14]; Will 10 [0]; Per 14† [0]; FP 0 [0].
Basic Speed 6.50‡ [0]; Basic Move 6 [0]; Dodge 11§.
6"; 2 (SM -6).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Timing [2]; Acute Hearing 2 [4]; Acute Vision 2 [4]; Amphibious [10]; Damage Resistance 12 (Can’t Wear Armor, -40%; Top only, -40%) [12]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Double-Jointed [15]; Enhanced Dodge 2 [30]; Enhanced Move 1 (Ground) [20]; Enhanced Move 1/2 1 (Ground) [10]; Extra Basic Speed +1 (Affects displayed Basic Speed score, +0%) [20]; Extra Legs (14 Legs) [15]; Extra Perception 4 (Affects displayed Per score, +0%) [20]; Hyperspectral Vision [25]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Nictitating Membrane 1 [1]; Night Vision 9 [9]; Parabolic Hearing 4 [16]; Photographic Memory [10]; Protected Vision [5]; Reduced Consumption 2 (24 hours) [4]; Sealed [15]; Super Climbing 2 [6]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (5 mile) (x1/5), -20%; Secure, +20%; Sensie, +80%) [17]; Telescopic Vision 3 [15]; Ultrahearing [5].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Hit Points -4 (Affects displayed HP score, +0%) [-8]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Climbing (A) DX+4 [1]-16¶; Stealth (A) DX+2 [8]-14; Swimming (E) HT+2 [4]-12; Tracking (A) Per+2 [1]-16**.

Footnotes

* Includes -4 from ‘Reduced Hit Points’.
† Includes +4 from ‘Extra Perception’.
‡ Includes +1 from ‘Extra Basic Speed’.
§ Includes +2 from ‘Enhanced Dodge’.
¶ Includes +5 from ‘Double-Jointed’.
** Includes +3 from ‘Hyperspectral Vision’; Conditional +2 from ‘Acute Vision’ when vision is a factor.

Encumbrance

[None]: Basic Lift 3.2 lb. Ground Move 6 yd / 18 yd; Water Move 6 yd. Dodge 11.
Light: Basic Lift 6.4 lb. Ground Move 4 yd / 14 yd; Water Move 4 yd. Dodge 10.
Medium: Basic Lift 9.6 lb. Ground Move 3 yd / 10 yd; Water Move 3 yd. Dodge 9.
Heavy: Basic Lift 19.2 lb. Ground Move 2 yd / 7 yd; Water Move 2 yd. Dodge 8.
X-Heavy: Basic Lift 32 lb. Ground Move 1 yd / 3 yd; Water Move 1 yd. Dodge 7.

Defenses

Dodge: 11. DR: 0 (Torso).

Melee Attacks

Bite (12): 1d-6 cr. Reach C.
Kick (10): 1d-5 cr. Reach C,1.
Punch (12): 1d-6 cr. Reach C.

Bio:

The original stats and description can be found in the Shadowrun 4th Edition core book p341-342.

Aztechnology Crawler

GURPS Shadowrun 4th Edition Quietlyscheming