Cyberspace Designs Dragonfly Swarm

Once an enemy drone is in its sight, it closes in to pluck it from a wall or out of the air with its claws and shreds it to pieces with its set of vibro-blade pincers.

Description:

181 points
$45,000 (swarm)

ST 3 [-70]; DX 13 [36]; IQ 10 [0]; HT 12 [20].
Damage 1d-5/1d-4; BL 1.8 lb; HP 3* [14]; Will 10 [0]; Per 14† [0]; FP 0 [0].
Basic Speed 7.75‡ [0]; Basic Move 7 [0]; Dodge 12§.
3.5"; .4 (SM -8).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Timing [2]; Amphibious [10]; Binding 10 (Leg grapple; Melee Attack: Reach C, -30%) [14]; Cutting Attack 1 (Pincers; Armor Divisor (3), +100%; Melee Attack: Reach C, -30%; Partial Dice (Does only 1 pt), *0.25) [4]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Enhanced Dodge 2 [30]; Extra Basic Speed +1.5 (Affects displayed Basic Speed score, +0%) [30]; Extra Legs (6 Legs; Cannot Kick, -50%) [5]; Extra Perception 4 (Affects displayed Per score, +0%) [20]; Flight (Winged, -25%) [30]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Mindlink (10-99 people) [20]; Nictitating Membrane 1 [1]; Night Vision 7 [7]; Obscure 3 (Hearing; Limited: A specific power (Flight), -40%; Stealthy, +100%) [10]; Parabolic Hearing 5 [20]; Photographic Memory [10]; Sealed [15]; Sonar (Extended Arc: 240°, +75%; Targeting, +20%) [39]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (1 mile) (x1/10), -30%; Secure, +20%; Sensie, +80%) [16]; Ultrahearing [5]; Ultravision [10].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Hit Points -7 (Affects displayed HP score, +0%) [-14]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Aerobatics (H) DX+2 [12]-15; Brawling (E) DX+2 [4]-15; Flight (A) HT+4 [16]-16; Swimming (E) HT [1]-12.

Footnotes

* Includes -7 from ‘Reduced Hit Points’.
† Includes +4 from ‘Extra Perception’.
‡ Includes +1.5 from ‘Extra Basic Speed’.
§ Includes +2 from ‘Enhanced Dodge’.

Equipment

1× Self-Destruct Charge (TL 10; $0; 1 lb).

Encumbrance

[None]: Basic Lift 1.8 lb. Ground Move 7 yd; Water Move 7 yd; Air Move 15 yd. Dodge 12.
Light: Basic Lift 3.6 lb. Ground Move 5 yd; Water Move 5 yd; Air Move 12 yd. Dodge 11.
Medium: Basic Lift 5.4 lb. Ground Move 4 yd; Water Move 4 yd; Air Move 9 yd. Dodge 10.
Heavy: Basic Lift 10.8 lb. Ground Move 2 yd; Water Move 2 yd; Air Move 6 yd. Dodge 9.
X-Heavy: Basic Lift 18 lb. Ground Move 1 yd; Water Move 1 yd; Air Move 3 yd. Dodge 8.

Defenses

Parry: 10 (Brawling). Dodge: 12. DR: 0 (Torso).

Melee Attacks

Binding Leg grapple (15): ST 10 spcl.. Reach C.
Brawling • Punch (15): 1d-5 cr. Reach C.
Brawling • Bite (15): 1d-5 cr. Reach C.
Brawling • Kick (13): 1d-4 cr. Reach C,1.
Cutting Attack Pincers (15): +1(3) cut. Reach C.

Ranged Attacks

Self-Destruct Charge TL 10 (–): 6dx2 cr ex [1d]. Range 2 yd. RoF –.
Sonar (14): –. Range 20 yd / 1.14 mi. RoF –.

Notes

Burrowing Inside
With their pincers, they can cut a hole into nearly any structure including DR. Use the rules for repeated attacks on DR found in GURPS Campaigns p559.
Should one burrow inside and self-destruct, use the rules for Internal Explosions in GURPS Campaigns p415. A Self-Destruct drone cannot be armed as an Assassin.

Swarming
Treat a a swarm as roughly eighteen drones. Acting as a hive mind a portion of the drones move in and out quickly, attacking with their pincers while the rest distract. When their HP reach 0, enough damage has been inflicted to render them incapacitated.
Sealed armor protects for DR turns (See GURPS Campaigns p559 on repeated attacks). Use the rules for Swarms in Campaigns p461.
Move 15, HP 27

Assassins
Armed with a stinger and a toxin, they sneak to their target with stealth. A favorite method of attack is wait for the target to be sleeping. The most common toxin is Nerve Poison (found in GURPS Ultra-Tech p161.
An assassin drone cannot be armed with a self-destruct charge.

Bio:

The original stats and description can be found in the Shadowrun 4th Edition Arsenal p116-123.

Cyberspace Designs Dragonfly Swarm

GURPS Shadowrun 4th Edition Quietlyscheming