Danzo

Description:

343 points

ST 10* [0]; DX 11† [0]; IQ 14 [80]; HT 13 [30].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 21 [24].
Basic Speed 7.00‡ [0]; Basic Move 7 [0]; Dodge 10.

Social Background

TL: 9 [0].

Templates and Meta-Traits

Elf (Shadowrun; p. Shadowrun 66) [60].

Advantages

Altered Time Rate 2 (Always On; Can’t Use External Energy; Magical) [50]; Alternate Form (Astral Form; Backlash: Unconsciousness (Resistible); Difference in point costs (108); Magical; Projected Form) [23]; Appearance (Attractive) [4]; Astral Perception [15]; Charisma 1 [5]; Detect (Astral Perception; Very Common; Alternative Ability; Magical; Nuisance Effect: ability physically inconveniences you (-1 DX checks to tasks completely in the physical world.)) [5]; Duplication (Astral Perception Dual Existance; Alternative Ability; Astral Dual Existence; Magical) [2]; DX Bonus from Elf [20]; Extended Lifespan (x4) [4]; Extra Basic Speed +1 (Affects displayed Basic Speed score) [20]; Jumper (Astral Perception; Accessibility (Dual Natured Only) (1); Alternative Ability; Cannot Escort; Cannot Follow; Limited Access (3); Magical) [8]; Magic Resistance 1 (Counterspelling; Affects Others (1); Costs Fatigue (+1); Improved; Increased Range (1/2D Range only) (x10); Sense-Based (with Malediction) (One sense)) [6]; Magician 6 (The Hermetic Tradition) [90]; Night Vision 7 [7].

Disadvantages

Curious (12 or less) [-5]; Easy to Read [-10]; Extra Sleep -2 [-4]; Flagrant Aura (+0 to detect) [-1]; Frightens Animals [-10]; Gremlins (Severe) [-10]; Lecherousness (12 or less) [-15]; Light Sleeper [-5]; Overconfidence (12 or less) [-5]; Skinny [-5]; Slow Riser [-5].
Quirks: Broad-Minded; Congenial; Imaginative; Likes To Smoke Weed; Staid. [-5]

Skills

Assensing (A) Per-1 [1]-13; Body Sense (H) DX-1 [2]-10; Driving/TL9 (Automobile) (A) DX-1 [1]-10; Guns/TL9 (Pistol) (E) DX [1]-11; Streetwise (A) IQ-1 [1]-13§; Swimming (E) HT [1]-13; Throwing (A) DX+1 [4]-12.

Spells

Apportation (SR) (H) IQ+4 [1]-18¶; Banish (SR) (H) IQ+4 [1]-18¶; Bind* (H) IQ+4 [1]-18¶; Blink (SR) (H) IQ+4 [1]-18¶; Catch Spell (SR) (VH) IQ+3 [1]-17¶; Control Person (SR) (H) IQ+4 [1]-18¶; Deathtouch (SR) (H) IQ+4 [1]-18¶; Duplicate (SR) (VH) IQ+3 [1]-17¶; Explosive Lightning (SR) (H) IQ+4 [1]-18¶; Far-Hearing (SR) (H) IQ+4 [1]-18¶; Flame Jet (SR) (H) IQ+4 [1]-18¶; Flight (SR) (VH) IQ+3 [1]-17¶; Hide Thoughts (SR) (H) IQ+4 [1]-18¶; Ice Dagger (SR) (H) IQ+4 [1]-18¶; Invisibility (SR) (H) IQ+4 [1]-18¶; Major Healing (SR) (VH) IQ+3 [1]-17¶; Malfunction/TL9 (SR) (H) IQ+4 [1]-18¶; Mass Hallucination* (VH) IQ+3 [1]-17¶; Mass Sleep (SR) (H) IQ+4 [1]-18¶; Mind-Reading (SR) (H) IQ+4 [1]-18¶; Mind-Search (SR) (VH) IQ+3 [1]-17¶; Minor Healing (SR) (H) IQ+4 [1]-18¶; Missile Shield (SR) (H) IQ+4 [1]-18¶; Perfect Illusion (SR) (H) IQ+4 [1]-18¶; Recover Energy (SR) (H) IQ+4 [1]-18¶; Rooted Feet (SR) (H) IQ+4 [1]-18¶; Telepathy (SR) (VH) IQ+3 [1]-17¶; Teleport (SR) (VH) IQ+3 [1]-17¶; Teleport Other (SR) (VH) IQ+3 [1]-17¶; Throw Spell (SR) (VH) IQ+3 [1]-17¶; Trace Teleport (SR) (H) IQ+4 [1]-18¶; Utter Dome (SR) (H) IQ+4 [1]-18¶; Utter Wall (SR) (H) IQ+4 [1]-18¶; Vigil (SR) (VH) IQ+3 [1]-17¶.

Footnotes

* Conditional -2 from ‘Skinny’ when you resist knockback.
† Includes +1 from ‘DX Bonus from Elf’.
‡ Includes +1 from ‘Extra Basic Speed’.
§ Conditional +1 from ‘Charisma’ when making Influence rolls.
¶ Includes +6 from ‘Magician (The Hermetic Tradition)’.

Bio:

Danzo

GURPS Shadowrun 4th Edition daumer