MCT Fly-Spy

The size of a large insect, this flying eye-the-sky is very handy for shadowing people, given that it's hard to spot.

Description:

50 points
$2,000

ST 1 [-90]; DX 13 [36]; IQ 10 [0]; HT 10 [0].
Damage 1d-6/1d-5; BL 3.2 oz; HP 1* [14]; Will 10 [0]; Per 14† [0]; FP 0 [0].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 10‡.
3"; .375 (SM -8).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Timing [2]; Acute Hearing 2 [4]; Acute Vision 2 [4]; Amphibious [10]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Enhanced Dodge 2 [30]; Extra Legs (6 Legs; Cannot Kick, -50%) [5]; Extra Perception 4 (Affects displayed Per score, +0%) [20]; Flight (Winged, -25%) [30]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Nictitating Membrane 1 [1]; Night Vision 7 [7]; Obscure 3 (Hearing; Limited: A specific power (Flight), -40%; Stealthy, +100%) [10]; Parabolic Hearing 5 [20]; Photographic Memory [10]; Sealed [15]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (1 mile) (x1/10), -30%; Secure, +20%; Sensie, +80%) [16]; Telescopic Vision 5 [25]; Ultrahearing [5]; Ultravision [10].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Air Move -6 (Affects displayed Air Move score, +0%) [-12]; Reduced Hit Points -7 (Affects displayed HP score, +0%) [-14]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Aerobatics (H) DX+2 [12]-15; Flight (A) HT+6 [24]-16; Stealth (A) DX+2 [8]-15; Swimming (E) HT+2 [4]-12.

Footnotes

* Includes -7 from ‘Reduced Hit Points’.
† Includes +4 from ‘Extra Perception’.
‡ Includes +2 from ‘Enhanced Dodge’.

Encumbrance

[None]: Basic Lift 3.2 oz. Ground Move 5 yd; Water Move 5 yd; Air Move 5 yd. Dodge 10.
Light: Basic Lift 6.4 oz. Ground Move 4 yd; Water Move 4 yd; Air Move 4 yd. Dodge 9.
Medium: Basic Lift 9.6 oz. Ground Move 3 yd; Water Move 3 yd; Air Move 3 yd. Dodge 8.
Heavy: Basic Lift 1.2 lb. Ground Move 2 yd; Water Move 2 yd; Air Move 2 yd. Dodge 7.
X-Heavy: Basic Lift 2 lb. Ground Move 1 yd; Water Move 1 yd; Air Move 1 yd. Dodge 6.

Defenses

Dodge: 10. DR: 0 (Torso).

Melee Attacks

Bite (13): 1d-7 cr. Reach C.
Kick (11): 1d-6 cr. Reach C,1.
Punch (13): 1d-7 cr. Reach C.

Bio:

The original stats and description can be found in the Shadowrun 4th Edition core book p341-342.

MCT Fly-Spy

GURPS Shadowrun 4th Edition Quietlyscheming