Sikorsky-Bell Microskimmer

Quiet and durable, this skimmer is smaller than a can lid and can even skim over water.

Description:

21 points
$1,000

ST 2 [-80]; DX 12 [40]; IQ 10 [0]; HT 10 [0].
Damage 1d-6/1d-5; BL 12.8 oz; HP 3* [14]; Will 10 [0]; Per 18† [0]; FP 0 [0].
Basic Speed 5.50 [0]; Basic Move 3‡ [0]; Dodge 8.
3"; .5 (SM -8).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Timing [2]; Acute Hearing 2 [4]; Acute Vision 2 [4]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Extra Legs (4 Legs; Cannot Kick, -50%; Switchable, +10%) [3]; Extra Perception 8 (Affects displayed Per score, +0%) [40]; Flight (Low Ceiling (10 foot ceiling), -20%; Small Wings, -10%) [28]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Nictitating Membrane 1 [1]; Night Vision 6 [6]; Obscure 5 (Hearing; Limited: A specific power (Flight), -40%) [6]; Parabolic Hearing 4 [16]; Photographic Memory [10]; Sealed [15]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (2 mile) (x1/5), -20%; Secure, +20%; Sensie, +80%) [17]; Telescopic Vision 4 [20]; Ultrahearing [5]; Ultravision [10].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Increased Consumption -1 [-10]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Air Move -8 (Affects displayed Air Move score, +0%) [-16]; Reduced Basic Move -2 (Affects displayed Basic Move score, +0%) [-10]; Reduced Hit Points -6 (Affects displayed HP score, +0%) [-12]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Flight (A) HT+4 [16]-14; Stealth (A) DX+2 [8]-14.

Footnotes

* Includes -6 from ‘Reduced Hit Points’.
† Includes +8 from ‘Extra Perception’.
‡ Includes -2 from ‘Reduced Basic Move’.

Encumbrance

[None]: Basic Lift 12.8 oz. Ground Move 3 yd; Air Move 3 yd. Dodge 8.
Light: Basic Lift 1.6 lb. Ground Move 2 yd; Air Move 2 yd. Dodge 7.
Medium: Basic Lift 2.4 lb. Ground Move 1 yd; Air Move 1 yd. Dodge 6.
Heavy: Basic Lift 4.8 lb. Ground Move 1 yd; Air Move 1 yd. Dodge 5.
X-Heavy: Basic Lift 8 lb. Ground Move 1 yd; Air Move 1 yd. Dodge 4.

Defenses

Dodge: 8. DR: 0 (Torso).

Melee Attacks

Bite (12): 1d-7 cr. Reach C.
Kick (10): 1d-6 cr. Reach C,1.
Punch (12): 1d-7 cr. Reach C.

Bio:

The original stats and description can be found in the Shadowrun 4th Edition core book p341-342.

Sikorsky-Bell Microskimmer

GURPS Shadowrun 4th Edition Quietlyscheming