Steel Lynx

A hardened ground-combat machine. Carries one weapon (LMG or smaller).

Description:

732 points
$5,000

ST 20* [50]; DX 14 [48]; IQ 10 [0]; HT 12 [20].
Damage 2d-1/3d+2; BL 80 lb; HP 40† [13]; Will 10 [0]; Per 16‡ [0]; FP 0 [0].
Basic Speed 7.50§ [0]; Basic Move 13¶ [0]; Dodge 11**.
7’; 1,500 (SM +1).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Timing [2]; Claws (Talons; Armor Divisor (5), +150%) [20]; Combat Reflexes [15]; Damage Resistance 70 (Can’t Wear Armor, -40%; Hardened (+2), +40%) [350]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Enhanced Move 1 (Ground) [20]; Enhanced Move 1/2 1 (Ground) [10]; Extra Arms 1 (Weapon Mount, -80%) [2]; Extra Attack 1 (Weapon Mount; Single Skill, -20%) [20]; Extra Basic Move 6 (Affects displayed Basic Move score, +0%) [30]; Extra Basic Speed +1 (Affects displayed Basic Speed score, +0%) [20]; Extra Hit Points 17 (Affects displayed HP score, +0%) [34]; Extra Legs (4 Legs) [5]; Extra Perception 6 (Affects displayed Per score, +0%) [30]; High Pain Threshold [10]; Hyperspectral Vision [25]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Nictitating Membrane 1 [1]; Night Vision 9 [9]; Photographic Memory [10]; Protected Vision [5]; Radar (1,000 yards; Extended Arc: 360°, +125%; Multi-Mode, +50%; Reduced Range (x1/2), -10%; Targeting, +20%) [57]; Sealed [15]; Striking ST 15 (Punch Only, -60%) [30]; Super Jump 2 [20]; Teeth (Sharp Teeth) [1]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (1 mile) (x1/10), -30%; Secure, +20%; Sensie, +80%) [16].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Increased Consumption -3 (30 minutes) [-30]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Hit Points -4 (Affects displayed HP score, +0%) [-8]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Brawling (E) DX+4 [12]-18; Climbing (A) DX-1 [1]-13; Guns/TL9 (Light Machine Gun) (E) DX [1]-14; Guns/TL9 (Submachine Gun) (E) DX [1]-14; Stealth (A) DX+2 [8]-16.

Footnotes

* Conditional +15 from ‘Striking ST’.
† Includes -4 from ‘Reduced Hit Points’, +17 from ‘Extra Hit Points’.
‡ Includes +6 from ‘Extra Perception’.
§ Includes +1 from ‘Extra Basic Speed’.
¶ Includes +6 from ‘Extra Basic Move’.
** Includes +1 from ‘Combat Reflexes’.

Encumbrance

[None]: Basic Lift 80 lb. Ground Move 13 yd / 39 yd; Water Move 2 yd. Dodge 11.
Light: Basic Lift 160 lb. Ground Move 10 yd / 31 yd; Water Move 1 yd. Dodge 10.
Medium: Basic Lift 240 lb. Ground Move 7 yd / 23 yd; Water Move 1 yd. Dodge 9.
Heavy: Basic Lift 480 lb. Ground Move 5 yd / 15 yd; Water Move 1 yd. Dodge 8.
X-Heavy: Basic Lift 800 lb. Ground Move 2 yd / 7 yd; Water Move 1 yd. Dodge 7.

Defenses

Parry: 13 (Brawling). Dodge: 11. DR: 0+70 (Torso).

Melee Attacks

Brawling • Punch (18): 4d+2 cut/imp. Reach C.
Brawling • Bite (18): 2d cut. Reach C.
Brawling • Kick (16): 2d+1 cut/imp. Reach C,1.

Bio:

The original stats and description can be found in the Shadowrun 4th Edition core book p341-342.

Steel Lynx

GURPS Shadowrun 4th Edition Quietlyscheming