Toyota MK-Centipede

Centipedes are the current standard for search and rescue drones. Each drone less than a foot long, working in large networks of tens or hundreds to scurry through wreckage looking for survivors or evidence of the cause of a disaster.

Description:

Toyota MK-Centipede

172 points
$1,000

ST 1* [-90]; DX 14 [80]; IQ 10 [0]; HT 10 [0].
Damage 1d-6/1d-5; BL 5 lb; HP 1† [14]; Will 10 [0]; Per 10 [0]; FP 0 [0].
Basic Speed 4.00‡ [0]; Basic Move 3§ [0]; Dodge 7.
3"; .5 (SM -8).

Social Background

TL: 9 [0].

Templates and Meta-Traits

AI (p. B263) [32]; Automaton (p. B263) [-85]; Machine (p. B263) [25]; Weak AI (Ultra-Tech; p. UT28) [-83].

Advantages

Absolute Direction (Requires Signal, -20%) [4]; Absolute Timing [2]; Acute Detect 8 [16]; Amphibious [10]; Clinging [20]; Constriction Attack (Accessibility (Only When Combined) (+1), -10%) [14]; Damage Resistance 30 (Can’t Wear Armor, -40%) [90]; Detect (Heartbeat; Very Common¶; Analyzing, +100%; Precise, +100%) [90]; Digital Mind [5]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Extra Legs (4 Legs; Cannot Kick, -50%) [3]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, +5; Unliving, +20) [25]; Intuitive Mathematician [5]; Lifting ST 4 [12]; Nictitating Membrane 1 [1]; Night Vision 9 [9]; Peripheral Vision [15]; Photographic Memory [10]; Sealed [15]; Telecommunication (Commlink; Gadget/Breakable: Object is complex machine, -5%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Must be forcefully removed, -10%; Reduced Range (1 mile) (x1/10), -30%; Secure, +20%; Sensie, +80%) [16]; Ultravision [10].

Disadvantages

Cannot Learn [-30]; Electrical [-20]; Hidebound [-5]; Incurious (6-, *2) [-10]; Low Empathy [-20]; Maintenance (Electronics Repair and Mechanic; 1 person; Weekly, *1/2) [-5]; Mute [-25]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Reduced Basic Move -1 (Affects displayed Basic Move score, +0%) [-5]; Reduced Basic Speed -2 (Affects displayed Basic Speed score, +0%) [-40]; Reduced Hit Points -7 (Affects displayed HP score, +0%) [-14]; Reprogrammable [-10]; Restricted Diet (Power Cells; Very Common) [-10]; Slave Mentality [-40]; Unhealing (Total) [-30].
Quirks: Cannot Float. [-1]

Skills

Climbing (A) DX [2]-14; Swimming (E) HT+2 [4]-12.

Footnotes

* Conditional +4 from ‘Lifting ST’.
† Includes -7 from ‘Reduced Hit Points’.
‡ Includes -2 from ‘Reduced Basic Speed’.
§ Includes -1 from ‘Reduced Basic Move’.
¶ Includes +8 skillscore from ‘Acute Detect’.

Encumbrance

[None]: Basic Lift 5 lb. Ground Move 3 yd; Water Move 3 yd. Dodge 7.
Light: Basic Lift 10 lb. Ground Move 2 yd; Water Move 2 yd. Dodge 6.
Medium: Basic Lift 15 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.
Heavy: Basic Lift 30 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 4.
X-Heavy: Basic Lift 50 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 3.

Defenses

Dodge: 7. DR: 0+30 (Torso).

Melee Attacks

Bite (14): 1d-7 cr. Reach C.
Constriction Attack (1): ST vs. ST/HT. Reach C.
Kick (12): 1d-6 cr. Reach C,1.
Punch (14): 1d-7 cr. Reach C.

Bio:

When locked together use the rules in Low-Tech, Combining Strength, found on page 9.

The original stats and description can be found in the Shadowrun 4th Edition Arsenal p116-123.

Toyota MK-Centipede

GURPS Shadowrun 4th Edition Quietlyscheming